Integrations and Exports
How to connect your own notify, revive, inventory lock, and export checks
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How to connect your own notify, revive, inventory lock, and export checks
This arena family uses the same simple integration pattern:
Inventory state: modules/inventory/client.lua
Revive logic: modules/ambulance/client.lua
Notify, marker, and text UI helpers: modules/utils/client.lua
Framework bridge files: modules/bridge/*
Exports: modules/exports/client.lua and modules/exports/server.lua
File: modules/inventory/client.lua
This file handles:
Inventory lock while in match
Weapon wheel state for compatible inventories
Default support:
qb-inventory
ox_inventory
qs-inventory
File: modules/ambulance/client.lua
Default support:
esx_ambulancejob
hospital:client:Revive
qbx_medical
If your revive script is different, update Ambulance.RevivePlayer().
File: modules/utils/client.lua
Common changes:
Replace lib.notify
Replace lib.showTextUI
Replace lib.hideTextUI
Adjust marker draw style if needed
Files:
modules/bridge/client.lua
modules/bridge/server.lua
modules/bridge/esx/*
modules/bridge/qb/*
modules/bridge/qbx/*
Use these files if your framework events or player object functions are customized.
Client and server both expose this check:
Use it if another script needs to know whether a player is currently inside Deathmatch.
If you want to edit the arena UI, the source is under:
Build it after editing:
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exports['0r-deathmatch']:inGame()ui/devnpm install
npm run build