# Configuration

This script mainly uses these two config files:

* `config/main.lua`
* `config/builder.lua`

Task module code also lives under:

* `core/builder/modules`

If you remember only one rule, remember this:

* `config/main.lua` = menu access, XP, clothing, UI, and general behavior
* `config/builder.lua` = actual routes, rewards, vehicles, and step order
* `core/builder/modules` = the logic behind each builder task module

## Quick Answers

* Menu command, key, or tablet item: `config/main.lua` -> `Config.BuilderMenu`
* Change XP, clothing, score box, or average awards: `config/main.lua`
* Disable a route: `config/builder.lua` -> route `disabled = true`
* Change cooldown: `config/builder.lua` -> route `cooldown`
* Change team size, vehicles, rewards, or step order: `config/builder.lua`
* Change which builder tasks a route uses: `config/builder.lua` -> `steps`
* Deep module behavior: `core/builder/modules/<module_name>/`

## What Is Inside config/main.lua?

The real source file controls:

* `Config.locale`
* `Config.BuilderMenu`
* `Config.Levels`
* `Config.XPMultipliersBetweenLevels`
* `Config.InfoBox`
* `Config.ScoreBox`
* `Config.CleanMoney`
* `Config.JobClothing`
* `Config.AvgAwards`
* `Config.debug`

Default item-based menu access uses:

```lua
itemName = "builder_tablet"
```

## What Is Inside config/builder.lua?

This file controls the real job routes:

* `employers`
* `specialSkillbars`
* `blips`
* `scenarios`

Each route entry uses fields such as:

* `disabled`
* `name`
* `teamSize`
* `cooldown`
* `vehicles`
* `rewards`
* `steps`

## How Do I Disable A Route?

Open:

```lua
config/builder.lua
```

Then find the route block you are testing and set:

```lua
disabled = true
```

If nothing changes in game, you probably edited a different route block than the one you started.

## How Do I Change Cooldown, Rewards, Vehicles, Or Team Size?

Use the same route entry in `config/builder.lua`.

The values you will usually edit are:

* `cooldown`
* `teamSize = { min = 1, max = 3 }`
* `vehicles = { ... }`
* `rewards = { ... }`
* `steps = { ... }`

## Which Step Keys Exist In The Default Source?

The real route file uses step keys such as:

* `object_placement`
* `pour_concrete`
* `repair_hydrants`
* `broken_bridge_repair`
* `repair_electric_box`
* `pipe_valve_opening`
* `building_wall`
* `welding`

When you change the `steps` array in `config/builder.lua`, you are changing the order and type of builder work the route runs.

## Which Task Modules Exist?

The real source includes these module folders under `core/builder/modules`:

* `broken_bridge_repair`
* `building_wall`
* `object_placement`
* `pipe_vana_opening`
* `pour_concrete`
* `repair_electric_box`
* `repair_hydrants`
* `welding`

For most server owners, `config/builder.lua` is enough. Only edit module files when you need deeper logic changes than route balance.

## If Your Changes Do Not Apply

Check these in order:

1. Did you edit `config/main.lua` or `config/builder.lua` in the correct place?
2. Did you edit the correct route block?
3. Did you restart `0r-builderjob` after the edit?
4. Did you change step order in `config/builder.lua` when the real problem is inside a module implementation?


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