Exports
Server and client export reference for 0r-ambulancejob
Events
Server Exports
GetDoctorCount()
GetDoctorCount()addFacilityLog(payload)
addFacilityLog(payload)local logId = exports["0r-ambulancejob"]:addFacilityLog({
facility_id = 1,
action_key = "staff_hired",
action_label = "Staff Hired",
actor_identifier = "license:xxxx",
actor_name = "Doctor Smith",
target_identifier = "license:yyyy",
target_name = "John Doe",
detail = "Hired into the facility staff roster.",
metadata = {
role = "doctor",
}
})CreateFacilityInvoice(payload)
CreateFacilityInvoice(payload)MarkFacilityInvoicePaid(invoiceId, options)
MarkFacilityInvoicePaid(invoiceId, options)CancelFacilityInvoice(invoiceId, reason)
CancelFacilityInvoice(invoiceId, reason)GetFacilityInvoices(facilityId, filters)
GetFacilityInvoices(facilityId, filters)GetPlayerUnpaidFacilityInvoices(identifier)
GetPlayerUnpaidFacilityInvoices(identifier)GetMedicalState(source)
GetMedicalState(source)IsDead(source)
IsDead(source)IsLaststand(source)
IsLaststand(source)IsDowned(source)
IsDowned(source)GetMedicalStatePayload(source)
GetMedicalStatePayload(source)GetPlayerInjuryState(source)
GetPlayerInjuryState(source)ApplyBodyDamage(source, region, amount, options)
ApplyBodyDamage(source, region, amount, options)HealBodyRegion(source, region, amount, reason)
HealBodyRegion(source, region, amount, reason)ResetInjuries(source, mode)
ResetInjuries(source, mode)GetBodyRegionSeverity(source, region)
GetBodyRegionSeverity(source, region)IsPlayerCritical(source)
IsPlayerCritical(source)SetFatalInjuries(source)
SetFatalInjuries(source)RevivePlayer(source, options)
RevivePlayer(source, options)SetMedicalState(source, state, options)
SetMedicalState(source, state, options)Client Exports
GetMedicalState()
GetMedicalState()IsDead()
IsDead()IsLaststand()
IsLaststand()IsDowned()
IsDowned()GetDeathTime()
GetDeathTime()GetLaststandTime()
GetLaststandTime()CanRespawn()
CanRespawn()GetMedicalStatePayload()
GetMedicalStatePayload()GetLocalInjuryState()
GetLocalInjuryState()ApplyBodyDamage(region, amount, options)
ApplyBodyDamage(region, amount, options)HealBodyRegion(region, amount, reason)
HealBodyRegion(region, amount, reason)ResetInjuries(mode)
ResetInjuries(mode)GetBodyRegionSeverity(region)
GetBodyRegionSeverity(region)IsPlayerCritical()
IsPlayerCritical()Notes
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